I would much rather have the old system, where I quit when I did all I wanted to, and I could reach high power in one biome, or I could reach the same level over 30 biomes. I wonder if Wollay saw the people who like to max their characters out, and then decided the game was too easy or something in the long term? Whatever the reason, the entire reason to play is different now. And getting rid of the seed was annoying I liked the world environments better back with the old seeds, and I loved finding a wacky seed and sharing it with my friends. The game has a completely different purpose now. If I do that under the current model, I will always be weak. I could slowly build up by adventuring as I desired, always slowly getting better, and always pushing to the next horizon. The main reason I loved the alpha was that I could make travel my main focus. Always wondering what comes next was the true joy. I would rather leave it a mystery and re-introduce the global map fog of war. You should not be able to steamroll everything after your first region (artifact stats over time should build up to this) but should not go back to zero, so a fully finished region should land you at around tier 2 or 3īasic stamina regen and max HP are slightly boosted every time you activate a Shrine of Life, instead of any of the increases they have now 50% completed region's gear has 10% power in adjacent region, 100% completed region's gear has 50% power. Instead of artifacts boosting convenience stats, collecting an artifact gives you a point to spend on your combat stats however you chooseĮffectiveness of gear in nearby regions depends on region's completion. So you get better at traveling over time. Instead, when you collect them again in a new region they increase the corresponding stat(s) like artifacts do now. Hang glider, boat, reins, and possibly climbing tools are no longer region locked. The first time you enter a new region, the closest town is marked on your mapĪ counter showing you your progress within the current region, how many hotspots/treasures are left to discover/complete or something like that There's a spirit bell? Welp, gotta find that before I start doing artifact dungeons if I want to ensure i get all the side rooms.
No finding it, just free boat on ocean entry. If you're in an ocean biome, you HAVE the boat. Ocean biomes need to give you the boat from the start.Yes I'm aware of wall jumping, that needs to go to. You shouldn't be able to fall down, live, and climb out (or not if you don't have climbing claws). "Pits" in dungeons need to insta kill you at the bottom.The BLACK blocks, need to be dark grey/brown. This would replace the need for stat boosts from artifacts/levels. Hell, make the red gear scale with your level, getting better the more artifacts you have, and it takes 10 levels to increase it's gear equivalency by 1 star, and having minor increases past 50, which would be 5* equivelant gear. There needs to be a way to make/acquire ++/6star/red gear.There needs to be a way to make + gear more reliably than legendary crafting books, which don't even exist in every region.Talking to every NPC is a nice change, but I don't even read the text anymore, regardless of quest or no quest, i just hit E on everything and move on. NPCs that have "quests" need an exclamation on top of their head.This would offset the gear reset of each region, making it less and less penalizing the more you do.
Artifacts/levels should give a small stat boost, even if MINISCULE, think 1-5 hp, 0.1 damage per level.However keep all the GOOD changes made to the game, ie flight master.īut if we're building on the current version game, rather than reverting. The #1 change, that would change damn near everyone's opinion, that hate the region lock system, is reverting progression to the alpha version, get exp from killing, get higher and higher gear from killing higher and higher mobs. I love the game as is, but obviously there are a few things that need to be changed.